1. What kinds of commissions do you accept?
I offer both traditional oil paintings (on canvas/linen) and digital artworks (usually painted in Rebelle and Photoshop).

Subjects can include portraits, characters, concept art, surreal pieces or personalized works. I mostly paint humans and animals.

2. How do I request a commission?
You can send me a DM to my Instagram, Facebook or Artstation. You can also email me directly with details (subject, size, style, deadline, etc.). From there, I’ll confirm availability and send a quote.

3. How much do commissions cost?
Pricing depends on the medium, size, and complexity. Digital pieces are often more affordable, while oil paintings vary by canvas size. I’ll provide a personalized quote once I know the details of your project.

Typically, an oil painting with A4 size costs 209$ and a digital painting 84$.

4. Do you require a deposit?
Yes. A 50% non-refundable deposit is required to secure your spot in my commission queue. The remaining balance is due upon completion (before delivery/shipping).

5. How long does it take to complete a piece?
Timelines depend on medium and size:

Digital artworks: usually 1–3 weeks.

  • Oil paintings: Between 1 week and 1 month (to allow drying/varnishing time).
    I’ll give you an estimated timeframe before starting.

6. Will I see progress updates?
Yes! I share sketches or short screen-recordings during the process (especially for digital). For oil paintings, I may provide progress photos, but there’s less flexibility for big changes once painting begins.

7. Can I request revisions?
For digital commissions, I allow 2–3 rounds of minor revisions. For oil paintings, adjustments are limited, but I’ll work with you to ensure we align on the design before painting begins.

8. What about shipping?
Traditional oil paintings are shipped securely packaged and tracked. Shipping costs are added to the final price. I ship worldwide unless otherwise noted.

9. Do I own the copyright to the artwork?
No, unless specifically negotiated. I retain the copyright and may share the work in my portfolio or online.

You receive a license for personal use only. If you need the work for commercial use (album covers, merchandise, etc.), please let me know beforehand, this will affect pricing.

10. Can I cancel my commission?
You may cancel before I begin, but the deposit is non-refundable. Once work has started, I cannot issue refunds.

11. Do you do fan art or portraits of celebrities?
I do (with Safe-For-Work theme), but I’m more open to create something that is inspired/original based on your ideas.

12. What if I want both a digital and physical version?
That’s possible! For an added fee, I can have your digital artwork printed on high-quality canvas or fine-art paper.

13. Are you an animator as well?

Yes, I can make creations using ‘Blender’ and ‘Adobe After Effects’. I have made a couple of 2D animations in the past (using ‘Flash’ and ‘ImageReady’) but I don’t really make them anymore. I tend to share some short animations to my TikTok and Instagram. You can also contact me if you want me to create some VFXs for a music video. You may take a look at my Youtube to see some CG animations I’ve made and judge for yourself.

14. How long have you been able to make animations?

Since I was 12 or 13 years old as I first experimented creating 2D animations with ‘ImageReady’. The longest 2D animation took me roughly 2 weeks to make, was approximately 30-seconds long and was made with approximately 112 drawings. I even earned an ‘A’ degree in Animation back in 2018 (documented proof exists), and another one a few years prior.

15. How can I pay, or just donate, to you?

You can send the money to my PayPal, or if you’re in Sweden then you can use the SWISH app.

16. Do you sell 3D models?

No. I do sell some digital brushes for ‘Photoshop’ and ‘Rebelle’.

16. Do you even use a little bit of AI to create 3D models?

Short answer; No.

But we can examine what a proper 3D model done by me looks like, especially one that could be used for animation or 3D printing versus two AI-generated ones.

These models have automatically generated shapes, not real production-ready models. Just think of them like A 3D-shaped photograph made by a machine. Now I hear you say "What? But they look the same? What makes them unusable"? First of all, the surfaces are lumpy and noisy, with random imperfections. Secondly, the mesh is chaotic and lacks clean structure (as seen in the green wireframe overlay). Third, they can’t bend or move properly No rigging is present, and even if you tried to add a skeleton, it would be extremely difficult due to the lack of a T-pose. Last but not least, the geometry isn’t retopologized, meaning it’s not optimized for deformation so these models are not suitable for animation, games or 3D printing at all.

In short, they’re essentially static sculptures, useful only as rough references or experiments. And they might cause your 3D-printer to go up in flames.

Let’s focus on the human-made 3D model by me that actually resembles a real doll. This model was created by someone with not one but two degrees in animation. Number one; clean, intentional geometry as the mesh is retopologized thanks to the add-on 'RetopoFlow'.

Number two; the model has a proper rig with bone widgets, allowing for full movement and posing. She was originally sculpted in “T-pose” for optimal deformation.

Three; predictable deformation so arms, face, and clothing move naturally, thanks to Blender’s cloth simulator (alternatively you can add more bones to a character’s clothing for animation). The 3D-artist has full control over proportions, materials and expressions thanks to shape keys.

And last but not least, the model was created entirely in 'Blender', with textures/materials from 'BlenderKit' and manual painting. So a "good" 3D model can be animated, rendered, reused, and modified safely. It’s even suitable for 3D printing though I’m not interested in 3D printing at all.

So to sum it all up;

I refuse to use AI for anything and I do not wish to collaborate with someone who does either. I believe that true art can only be made by humans who takes risks despite any potential backlash or ridicule, and that believing that art is not important is a prelude to fascism.

17. Got anything else you wish to say?

I’d like to thank my friends Nathalie and Bobby for their support.